Trappist LandingA screenshot from Alpha milestone of my senior game project, Trappist Landing. Check out the project link below for more info.
The following assets in the picture were created by me: wall, ground , rocks, trees, ground covers, lighting | Petrified Angel's HeadThis piece was sculpted and was made into a low poly asset.
Software: Zbrush, TopoGun, Maya, Substance Painter
Rendered in Unreal Engine 4 | ChargerA real life object study from PBR class.
Software: Maya, Substance Designer, Substance Painter
Rendered in Unreal Engine 4 |
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GloveAnother real life object study from PBR class.
Software: Maya, Substance Painter
Rendered in Unreal Engine 4 | Landing Area for VRThis is a default landing area for VR experiences that I made for MXTreality Inc. Aside from hooking it up to actual VR experiences, I made everything you see here including concept, animation, modeling, VFX, and UI. | Old TrainAnother solo piece of an old train in Thailand for a class at DigiPen.
With an absence of the character, the scene shows the seat occupied by an old school artist on an escape from busy city life.
Program: Maya, Substance Painter, Substance Designer, Photoshop |
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