 Trappist LandingA screenshot from Alpha milestone of my senior game project, Trappist Landing. Check out the project link below for more info.
The following assets in the picture were created by me: wall, ground , rocks, trees, ground covers, lighting |  Petrified Angel's HeadThis piece was sculpted and was made into a low poly asset.
Software: Zbrush, TopoGun, Maya, Substance Painter
Rendered in Unreal Engine 4 |  ChargerA real life object study from PBR class.
Software: Maya, Substance Designer, Substance Painter
Rendered in Unreal Engine 4 |
---|
 GloveAnother real life object study from PBR class.
Software: Maya, Substance Painter
Rendered in Unreal Engine 4 |  Bowl VillageA solo project from Hard Surface Modeling class. This dreamscape of a little village in a bowl was made utilizing the modular kit approach. It was a very fun learning experience getting to design as the project goes, and to recreate real word materials
Tools: Maya, TopoGun, Substance Painter, Photoshop, Marmoset Toolbag |  Landing Area for VRThis is a default landing area for VR experiences that I made for MXTreality Inc. Aside from hooking it up to actual VR experiences, I made everything you see here including concept, animation, modeling, VFX, and UI. |
---|